Geometry Dash SubZero is an arcade mobile game from RobTop. The game is a small application to the main game Geometry Dash. SubZero appeared at the box office on December 21, 2017. It has some elements that will be included in the large-scale update 2.2, they can be seen during the passage. The game is distributed through Google Play and the App Store, and it is free.
Geometry Dash SubZero Levels
Press Start
Geometry Dash Subzero – Press Start introduces the cube, ship, ball and robot forms, and with the exception of the ship, in basic sequences involving the use of jump pads and rings, with some instances of antigravity through portals and pads. Speed portals are also introduced with slow, normal, fast and very fast variants being featured.
These are combined with the introduction of camera panning, with faster segments being zoomed out, allowing more to be viewed within the frame, providing additional time to react and consequently reducing the difficulty of those faster speeds. The camera panning also zooms in on the icon in several instances, and during one cube sequence acquires a static position.
Here, a new mechanic is introduced where the icon reverses direction and backtracks after hitting a ring. Progress percentage decreases until another configured ring is hit to reverse the direction forwards again. Starting from the robot sequence, a giant ‘pixel skull’ takes pursuit, trailing the icon seemingly attempting to eat it.
This culminates with a ‘boss fight’ by the final ship sequence, where the skull leaves and reappears ahead of the icon and faces it to perform three progressive fatal blasts from its mouth, horizontally striking at the bottom, then centre and once more at the bottom before the level’s end is reached in Geometry Dash Subzero.
Secret coins
- The first secret coin is located at 67% and collected as the ship. After passing above a triangular obstacle, the one that follows is spiked but lacks spikes within in its centre, which can entered to reveal a concealed passage with the coin present inside.
- The second coin is located at 74% and collected as the cube. After beginning the segment marked ‘1-1’ in the upper left corner, proceed to cross the first level of suspended platforms and hit the oncoming jump ring but not the second jump ring. The direction will be reversed to forwards. Jump immediately as the platforms rearrange and the secret coin appears, then slide down and jump to collect the coin, exiting the frame through the exit that appeared.
- The third coin is located at 92% and collected as the ship. After the skull performs the first blast, fly by the ceiling to collect the coin that emerges as the skull performs the second blast.
- Collecting all three secret coins will reward an additional cube.
Nock Em
Geometry Dash Subzero – Nock Em introduces the wave and spider game modes, the green jump ring, and the size portals. It introduces the random trigger in the form of randomized ‘Rub’ text decorations as well, as seen in the image to the right. This level continues to showcase the new camera features, this time showcasing more of the static camera feature and introducing the Y-Axis locked option. This level also introduces for the first time the ability to disable the particle effects of the manipulation portals and the “End trigger” in Geometry Dash Subzero.
Secret coins
- The first coin is located at 4% and collected as the cube. The player must go through fake blocks by jumping into the side of a floating platform. It will open up and make way, revealing the coin which the player can then collect.
- The second coin is located at 48% and collected as the ball. It requires a key to be collected, which can be found at 36% in the first ship part. Once the key is collected, a platform of invisible blocks will appear, forming a passage for the player to safely collect the coin. The coin is unobtainable without the key.
- The third coin is located at 84% and collected as the spider. After hitting the reverse jump ring and switching direction, the player must walk through a wall instead of avoiding it. The wall will disappear, revealing the coin. A well-timed click brings the player back to the original route.
- Collecting all three secret coins will reward an additional cube.
Power Trip
Geometry Dash Subzero – Power Trip introduces the second use of the new Random Trigger (showcased on the messages appearing at 42% and 74%). It also continues to showcase the new camera features in Geometry Dash Subzero.
Secret coins
- The first coin is located at 20% and collected as the cube. To collect it, the player must go through a fake block by not jumping at the pillar on 19%.
- The second coin is located at 33% and collected as the cube. To collect it, the player must go through a fake block once again by not jumping at 32%. Doing so will reveal an invisible path to the coin. However, the player must be careful to jump the instant they land on the ground after hitting the blue jump pad that returns you to the normal route.
- The third coin is located at 98% and collected as the cube. It is locked, and to unlock it the player must tap five times at the random messages appearing at 42% on the second cube part. The text will flash red when tapping, and once fulfilling the task, the text will turn green, stop flashing, and vanish. After completing the task, the coin will be available to be collected at the end of the level.
- If all 3 coins are collected, the player will be granted an extra icon.
Frequently Asked Questions (FAQs)
Who is the owner of Geometry Dash Subzero?
Geometry Dash is a series of music platforming video games developed by Swedish developer Robert Topala, also known as RobTop.
When was Geometry Dash Subzero released?
December 21, 2017
What are the controls for Geometry Dash Subzero?
Geometry Dash can be played with a touchscreen, keyboard, mouse, or controller (depending on the platform). The player uses the jump function to control the movement of their icon.
To jump, the player can press on the screen on touchscreen devices, hit the spacebar or up arrow on a keyboard, left-click with a mouse, or press A on a controller.
The player can hold down jump to constantly interact with certain vehicles, like making the cube constantly jump, or making the ship go straight up.