Happy Wheels Unblocked is a ragdoll physics-based platform browser game developed and published by Fancy Force. Created by video game designer Jim Bonacci in 2010, the game features several player characters, who use different, sometimes atypical, vehicles to traverse the game’s many levels. The game is best known for its graphic violence and the amount of user-generated content its players produce on a regular basis, with game maps shared on a public server.
Happy Wheels Unblocked HTML5/Javascript Remake is an official remake of the original Flash-based Happy Wheels game. The remake is intended to keep the original game alive after the deprecation of Adobe Flash. For the sake of preservation however, it has been expressed that the original Flash version will still be accessible here, provided one has the means to access it.
Happy Wheels Unblocked Gameplay
The game plays like the original, with a fairly faithful port of the box2D engine to replicate it as closely as possible. 60 frames per second support and much smoother gameplay are improvements over the original.
Featured levels will be ported over and be playable in the remake, as will all other levels in the database, published or not. However, as a result of the migration to Javascript, all replays are thereby rendered inaccurate across all systems. Do note in initial open beta, Happy Green Hills is not playable as the level itself was created within Flash itself. It is anticipated that this will be resolved in subsequent patches.
Characters
A character is an interactive entity the player controls during levels in Happy Wheels. Most characters have a special ability that is used for specific purposes, such as Wheelchair Guy’s ability to speed up with the help of his jet or Segway Guy’s ability to jump with his Segway. Characters may also eject from their vehicles, allowing them to be controlled independent of the vehicle; the default key for this is Z (see ejection for more information). When the character dies, the player can no longer control him/her.
The in-game camera will follow the character, but if their torso gets destroyed, it will follow the heart. The camera will fix its position if the heart is somehow destroyed. There are currently 16 character types and 11 vehicles that a character will ride; all can be accessed in the game’s level editor. Some playable characters have one rider (e.g. Wheelchair Guy, Segway Guy) and some have multiple riders (e.g. Irresponsible Dad, Santa Claus); characters of the second type are known as Multi Playable Characters.
Development
The Happy Wheels JavaScript Remake was developed in HTML5 and Javascript, which will allow it to not only run smoother, but run in 60 frames per second. Unlike the original, it was not developed by Jim Bonacci, instead outsourced to Goodboy Digital, a London-based Digital-play development company.
Initial closed Beta testing started in late October 2020 through the official Discord and ended by December 28th 2020 with the first public version released by that date.
Frequently Asked Questions (FAQs)
How do you jump higher in Happy Wheels?
When holding shift when performing a force bounce, he will jump a bit higher. Holding ctrl also makes him jump higher, but the effect isn’t as powerful.
Does Happy wheels still work?
The original flash version of the game will, for as long as possible, be located here. Yes, my full time job is still developing the sequel. … There has been a javascript version of the game in the works since early 2019. It will be out before Flash is murdered by Chrome.
How do you fly in Happy Wheels?
If you rapidly alternate between pressing the left and right arrow keys (whilst still riding the bike), the bike will start to hover in the air and fly.
Will there be a happy wheels 2?
The game is set to be released some time in 2021, and will be free to play and will work on both Windows and Mac operating systems. Also on the official website, Jim Bonacci also put up a vote on the Total Jerkface Home Page as to say how Happy Wheels 2 should look.
What are the controls?
Up – Straighten arms and legs.
Down – Curl into ball.
Left – Push arms and legs backwards.
Right – Straighten legs and press arms forwards.
Shift – Push out arms.
Ctrl – Pull in arms.
Space – Grab.